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C3 WIN, 52 rounds — what was different at each level.

A straight replay of data/win_c3.json, whose level ladder (r1→L0, r4→L1, r8→L2, r14→L3, r22→L4, r37→L5, r52→L6/WIN) was verified against the raw levels field transitions. ① full WIN replay (level jumps + all 6 clearing turns, uncut) · ② the model turn annotated (observe→lock→dense execute) · ③ WIN vs STUCK (the same L2: C3 in 6 rounds vs h9 in 9) · ④ this week's uncut turns live in trace.html. Every number and quote comes from data/win_c3.json and the raw jsonl / reasoning logs — no invented examples.

① WIN full replay — C3, 52 rounds

WIN

Walks the seven level-ladder transitions in round order. Each level block first shows its level_segments round range, click count, and sleep count, then pastes — verbatim — the HYPOTHESIS, THINK, WHY, EXPECT, and ACTION of the turn that opened the level (representative_clear_turns).

total rounds
total ACTION6/5 clicks
sleep passes (reflection events)
7levels (L0–L6/WIN)

A sleep pass is a background reflection/bookkeeping event that summarizes rounds already counted (e.g. L2 covers rounds 9–12) — it is not an extra round, so it does not add to the total rounds (52) above.

② Ideal trace, annotated — why round 8–13 is the model turn

Re-reads the same L2 (rounds 8–13) through a “why is this the model turn” lens. The pattern is observe (0 clicks) → lock (a corrected hypothesis) → dense execute (the 6-click cap) — then mop up only what was verified. Exactly one REFUTED entry across these six rounds (r12 — “after these, the level should clear” refuted by NOT_FINISHED); the other five passed with none (checked against the verbatim HYPOTHESIS LEDGER: level_2_reasoning_log.md, sleep pass 0).

pattern

r8 execute (rules carried from the previous level; no clear) → r9–r10 observe (two consecutive 0-click rounds) → r11 lock+execute (cap of 6) → r12–r13 mop-up (3, then 1 click) → clear. The two pure observation rounds were decisive: nothing was clicked during them, yet in r11 all six capped clicks matched EXPECT.

③ WIN vs STUCK — the same level 2, two outcomes

Puts side by side what C3 (WIN) and h9 (0716; peaked at L2, never cleared it) went through on the exact same engine level index 2. C3 passed in 6 rounds with a single REFUTED entry (r12 — only one premature clear prediction refuted); h9 spent 11 of its 22-round run there (r12–r22), collected 6 REFUTED entries, and still never got past it.

level ladder: round vs levels_completed, C3 WIN n=52 final L6 vs h9 0716 n=22 final L2 vs h10 0717 n=30 final L1
The level ladder — C3 climbs all the way to L6/WIN; h9 flattens out at L2 (after one x=GAME_OVER) and the log ends there.
clicks per round inside L2: C3 rounds 8-13 (6,0,0,6,3,1) vs h9 rounds 12-22 (1,4,6,5,1,2,1,6,1,1,5)
Clicks per round inside L2 — C3 (red, n=6) converges: observe (0, 0) → locked execute (6); h9 (black, n=11, rounds 12–22) stays erratic in execution density to the very end.
C3 · WIN
h9 · STUCK
reading note

h9’s “9 rounds, 8 framing switches” refers to the span closed off by sleep-pass boundaries in level_2_reasoning_log.md (r13–r21: nine structurally distinct HYPOTHESES with eight switches between them). The “n=11” in clicks.png above is a wider tally that also includes the entry round (r12) and the final probe round where the log cuts off (r22) — both numbers are measured from the same run and each reports its own tally boundary as-is (this repo’s standing practice, cf. the sleeprate.png footnote in experiments.html).

④ This week's unabridged turns

The rest of this week’s (2026-07-16–17) uncut turns from the measured logs — the five h9/h10 turns (L0 clear → briefing carry-over → GAME_OVER → RESET recovery → demotion) and the verbatim skills.json records — live in the existing trace.html. This page (traces.html) does not replace it; it adds the C3 WIN side (win_c3.json).

already published, still verbatim

t1 c0716h9_thin_s0 r5 — L0 clear
t2 c0716h9_thin_s0 r6 — briefing citation carry-over
t3 c0716h9_thin_s0 r9 — GAME_OVER
t4 c0716h9_thin_s0 r10 — RESET recovery
t5 c0717h10_thin_s0 r10 — demotion + SLEEP
open trace.html →